3/31/2023 0 Comments Oculus blog introducing deepfocus![]() We finally point out relevant research issues and analyze research trends. Next, we review the main areas where foveated rendering is already in use today. Introducing DeepFocus: The AI Rendering System Powering Half Dome. ![]() We cover, in particular, techniques based on adaptive resolution, geometric simplification, shading simplification, chromatic degradation, as well spatio-temporal deterioration. Le blog officiel de tout ce qui touche à Oculus. Introducing DeepFocus, the AI rendering system powering Half Dome, which Facebook Reality Labs. In this work, we present an up-to-date integrative view of the domain from the point of view of the rendering methods employed, discussing general characteristics, commonalities, differences, advantages, and limitations. DeepFocus is a generic, end-to-end convolutional neural network designed to efficiently solve the full range of computational tasks for accommodation-supporting HMDs. The Future of VR Displays: With Guest Douglas Lanman. Despite the very substantial progress made in the past decades, the solution landscape is still fragmented, and several research problems remain open. By exploiting the human visual system’s limitations, in particular in terms of reduced acuity in peripheral vision, it strives to deliver high-quality visual experiences at very reduced computational, storage, and transmission costs. First Hand lets you experience the magic of interacting with virtual worlds directly with your hands. ![]() Foveated rendering adapts the image synthesis process to the user’s gaze. This video demonstrates DeepFocus working with a Half Dome variant supporting the full field of view of the Oculus Rift. Introducing ‘First Hand,’ Our Official Hand Tracking Demo Built With Presence Platform’s Interaction SDK Today we’re excited to announce the launch of First Hand, an official demo for Hand Tracking built by Meta with our Interaction SDK.
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